Hallowed sepulchre is widely recognized as one of the best pieces of active skilling design in the game. When it launched, it was not only a faster way to get agility XP but gave valuable rewards, comparable to bosses with similar levels of skill expression. The ring of endurance used to go for upwards of 30m. It has cratered to less than 4m since the run energy changes. The run energy changes have been very welcome don’t get me wrong. But for a game that has made a huge effort to keep the old Bandos, Armadyl, and Zenyte gear relevant… it feels odd for an update to wipe Sepulchre’s value of without a peep. The fix is relatively simple: rework the rewards. Give the ring a new function, make it part of an upgrade chain, or add something else beside it. Hell if you want to shift around CoX rewards then there’s a fairly obvious home for the Dex scroll. The value of high intensity skilling should not only be better XP rates. If it is, then methods with high skill expression will always be stuck in this awkward space where they are way less rewarding than other uses of your active play time (especially when you can just afk them more slowly). You don’t go bossing for the ranged XP after all. submitted by /u/WemberOSRS
Originally posted by u/WemberOSRS on r/2007scape
