I am working on a passion project that is decently complex, a multiplayer ARPG using Unity for the game client, a Unity headless server for the game servers, ASP.NET for the backend service, and Postgres DB. I am a software engineer by profession but not a game developer. I have been using Codex 5.3 thinking on extra high for helping me with a lot of the development work. I have been using Opus 4.5 for high level planning/architecture work, and auditing code and gameplay systems that I write with Codex’s assistance. Codex does a decent job but has gaps or bugs that Opus catches. I have Opus design fixes and improvements and have asked Sonnet to implement, but Sonnet doesn’t do a great job often, failing to implement Opus’ solutions correctly and requiring me to fix it or use Opus/Codex to fix it. I know many people use Sonnet to implement Opus’ designs but it has not gone well for me. At work I exclusively use Opus and it is fantastic. I want to use Opus more for the first passes of implementation, rather than using it to audit implementation, but I know Opus token usage is very high. I often hit my 5 hr limit just doing a couple audits and implementing a handful of bug fixes on the pro plan in like an hour or hour and a half. If I switch to max 5x or max 20x how realistic is it to spend a few hours per day using Opus for planning and implementing ideas and code? submitted by /u/furbz420
Originally posted by u/furbz420 on r/ClaudeCode
