Those who played RS2 remember that the Nex armours originally gave bonus HP and in todays numbers would be equivalent to 40 HP. Now obviously we dont need to go that far, but I think that adding gear which gives more HP allows us to breathe more room in terms of taking damage from either chip or mistakes. This means they can up the damage on new encounters as a way to encourage (not lock) the use of the new armour. Having more HP also makes it so brews heal more so they would be of more value. It makes it so the SRA doesnt reduce as much of your total HP as it reduces it by a flat 8. I think it would be a good avenue to explore into. Thoughts? submitted by /u/4thBlade
Originally posted by u/4thBlade on r/2007scape
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