Original Reddit post

I’ve been working on a project for 2.5’ish years and have around 250K’ish LOC. I have 20 years of experience as a software developer in this field. This project is a 3d sims‑like game (but built with WebGL technologies). I primarily use local models for syntax lookup. I’m very familiar with Claude and the like, but I mostly use them as a rubber duck: chatting about architectural decisions, asking “give me 10 ways to do this,” and then drilling down on the options. I also do a bit of “pot‑stirring” - generating tons of ideas just to feel out whether something might have a chance to be implemented in the game. And I use them a lot outside of my work completely. But I never actually generate any code inside my projects except for little one‑liners, etc. I’m wondering whether other people who build highly complex, high‑quality (think top 15% of steam games), and atypical products are heavily generating code rather than writing it themselves - and specifically people who are very fast/extremely knowledgeable in their domain and fast typists, do you find it quicker to primarily build through ClaudeCode rather than writing yourself? Or in general - what have you found to be the most helpful these days? Please be clear: I am entirely uninterested in opinions from people who build boilerplate, mid‑size business SaaS apps. I use Claude Code to generate the throwaway “admin‑panel” side of the game - e.g., Vue.js/CRUD admin and debugging tools - and it’s amazing. I don’t have to spend any time or use any brain, and with a decent prompt, Claude one‑shots most of it perfectly. But that isn’t really relevant to highly unique applications where performance, architecture, and interactive feel are critical. submitted by /u/Character_State2562

Originally posted by u/Character_State2562 on r/ClaudeCode