Original Reddit post

The current content production and release cycle has tended jagex more and more to releasing lots of things all at once, with big dry spells in between. In some cases it makes sense. Sailing being a good example, we can debate for days the exactness of how it was done but in general it’s the right decision that it launched with lots of content all at the same time so it has a foundation that can be worked upon in the future. But on the other side take quests for examples. Back in the day there used to be 20-30 quests released a year. Now in the 2020’s we’re looking at a half of that and are much better quality. Overall this is a good thing, this is quality over quantity. But while “one quest a month on average” doesn’t sound so bad but you look at it and they came out all clustered together so the quest fans feel a lot less satisfied. Are we in future to just expect if there’s no excuse coming up for us to get 4-5 new quests at once, or a boss that needs a small gate erected in front of it, we’re just not due any new quests at all? Vampyrium feels like a bit of an elephant in the room in this discussion. It’s a big quest and a new boss and a new hunter method and a new fletching method and a new fishing method that we might not get now because the sandwich failed. On paper that’s a decent amount of things that will be coming out the first half of the year. But they hadn’t been lucky and had a game jam project like Brutus ready to go, that’s sucked up a lot of the development energy from the first half of this year and is that really worth it in the long run? submitted by /u/exa_eille

Originally posted by u/exa_eille on r/2007scape