That concern being that rather than committing to a full, ground-up overhaul of the entire combat system while the skill is still in its infancy, what we end up with is a rushed out slop of compromise that inevitably makes it even harder to commit to a ground-up overhaul of sea combat, cementing it in place with a poor foundation that ultimately limits its potential toward interesting, fun, and engaging mechanics that integrate well with the game as a whole. OSRS is no stranger to the concept of design debt. The longer these design elements remain a part of the game, the harder it becomes to uproot them, and this is especially true for a system as intricate and complex as an MMO with its many interacting and crosslinked components, both in terms of game design choices and in the backend code itself. Personally, I think that the dev team we have today has proven themselves in recent years as being more than capable of solving the complex puzzle of making sea combat work in a way that “feels” good to engage with. I don’t think any of this is the fault of any one dev in particular; rather, it feels to me exactly like the rushed job I would expect to arise from poorly directed and short-sighted executive pressure from the corporate level. And if that’s what we’re going to end up with, then what exactly am I paying $14.99 a month for? It’s incredibly frustrating to see this all go down. Anyways, that’s my rant, thanks for reading. submitted by /u/Brvcifer
Originally posted by u/Brvcifer on r/2007scape
