Plain and simple, crew cannon DPS has been reduced ~15% give or take 5% because small number rounding. Unlike the blog post stating they will be slowed down, and strengthened to maintain DPS. The fantasy of a slow, hard-hitting cannon hasn’t quite been satiated. Therefore we are proposing slowing down the cannon’s attack rate, but in turn improving its strength to make up for it. In seclusion, this change would result in no change to dps… Here is some data from tests I did in-game pre and post update. Stats: Crewmate Privateering = 4 Sailing Level = 91 Perildance = Yes Cannon type = Rune Explanations Cannons went from 7t to 5t attack speed. Which is about a 29% reduction in DPS. A naive approach would be to therefore raise max hit by 29% to compensate. Of course, they even didn’t do that, and if they did, it still would be too little. Max hit should have been raised by ~43% to compensate the loss in speed. Of course, we are working with small numbers, so rounding error makes this a bit hard to get there exactly, but all of these numbers still have room to be raised without putting the DPS higher than it was originally. Simple example: If you reduce DPS of 10 by 50%, you are left with 5 DPS. To get back to 10 DPS, you need a 100% boost. I assume this was probably a result of the change to crew cannons not scaling with sailing level, but that isn’t really an excuse, given the intention to slow cannons, but maintain DPS, with no mention of that being crew or player fired. Perhaps the change for a player firing the cannon is in line with their goals, I don’t have that info. What about firing them yourself? I didn’t fire them myself before the update to get data, and with full power player damage now, the increase would have to be insane to compensate the loss of a crewmate firing. What about accuracy? Great question. Rune cannon accuracy value went up by about 20%. Unfortunately, I don’t know how the actual hit chance is calculated for these. 20% extra range accuracy on normal gear can mean only a few % extra hit chance. So it could be anywhere from largely compensating for the lack of max hit, to doing very little. Also depends on the monster you are fighting. Other Thoughts Certainly ammo costs have been massively reduced for using cannons, and player DPS has been increased by like 400%. Overall, my total DPS including crew basically doubled, and costs dropped like 70%, so I can kill stuff faster for less cost. Skillers got shafted, not having the attractor, losing DPS, and monsters getting ~40% extra health. Probably even worse considering a previous update which removed the only privateering 3 crewmate they had. Not too surprising that not leveling combat skills would make you worse at it, but damn. submitted by /u/neilharbin0
Originally posted by u/neilharbin0 on r/2007scape
