Original Reddit post

Hi everyone, I’m a Unity developer currently using ChatGPT and OpenAI’s Codex for my workflow. I’m considering making the switch to Claude Code for my daily game dev tasks. For those of you who made a similar jump from GPT-based tools to Claude’s terminal-native environment: Refactoring & Context: How does Claude Code handle large Unity projects and deep C# class hierarchies compared to GPT? Workflow: Does the MCP (Model Context Protocol) integration offer a significant edge for game engine-specific tasks? Accuracy: Are you noticing fewer “hallucinations” in boilerplate or complex logic (e.g., DOTS or complex shaders)? I’d love to hear your experiences—especially any “gotchas” for game developers. Thanks! submitted by /u/Beneficial-Squash-92

Originally posted by u/Beneficial-Squash-92 on r/ClaudeCode