Original Reddit post

People keep saying the extras brews are to make the fights seem more realistic (realistic meaning related to a wilderness fight): LMS is not a real wildy fight. It actually involves a skill that is unique to the minigame itself which is giving you random gear and minimal time to shuffle it and choose what you want. This is especially annoying when you get multiple full sets from chests in a single round. Not even remotely realistic so why is that a goal? It is already close enough to a wildy fight to be good for training and no risk PvP fighting. Speculation: The extra brews will make the fights last longer and longer fights mean more opportunities for people using vengeance to recoil damage. The fights are very boring when players freeze and 10 tile vengers or when vengers refuse to fight someone who wants to freeze and 10 tile by standing in a position that makes it impossible. This is a problem that should be addressed itself. Regardless, I think vengeance users have gotten a buff with this update as regards fights where KO attempts fail and become outlast fights. Longer fights mean more vengeance casts and more recoiled damage. submitted by /u/Remarkable-Path3510

Originally posted by u/Remarkable-Path3510 on r/2007scape