let me immediately say this is obviously ai generated using Claude. Truthfully I know it could get my words out in a much smarter easier to understand way than the jumbled prompt I gave it. if this is not the place to be posting this I do apologize and will immediately remove it. thank you! Working on a concept called Spectral — an AI-powered historical battle simulator where you’re an invisible spectator. The idea: you witness famous battles in real time — D-Day, Gettysburg, Thermopylae — as a ghost. Fully free roaming, any scale from aerial to ground level, historically accurate AI-driven troop behavior. Not a game. No objectives. You just watch history happen around you and nothing knows you’re there. Target audiences: history enthusiasts, students, eventually VR users. Revenue model is subscription + institutional licensing to schools and museums. I have zero technical background. I’m at the pure concept stage. I’ve researched the space and nothing like this exists yet as a consumer product — there are VR history apps but they’re static 360 photos or scripted experiences, not live AI simulations you can freely explore. Looking for: — Honest feedback: is the concept compelling or is there an obvious flaw I’m missing? — Anyone with Unreal Engine / Unity / AI simulation experience who might want to talk about a co-founder or build partnership Be brutal. I’d rather know now. submitted by /u/Puzzleheaded_Past_92
Originally posted by u/Puzzleheaded_Past_92 on r/ArtificialInteligence
