Original Reddit post

These two special attacks see very little use not because they are fundamentally weak, but because their cost is too high. A small adjustment could make them more relevant in both mid-tier PvM and PvP The Saradomin sword special attack costs 100% energy, but delivers significantly less impact than most 25–50% specs. Even the blessed version, despite its reduced 65% cost and degradation after 10,000 hits, still fails to compete with established options. As a result, both versions are inefficient in practice and rarely see meaningful use. Examples of commonly viable special attacks for comparison: Dragon dagger (25%) Arkan blade (30%) Burning claws (30%) Voidwaker (50%) Armadyl godsword (50%) Reducing the special attack cost to 50% would make the specs more viable, improve weapon usability, and increase the number of meaningful special attack options available, without introducing power creep. submitted by /u/ReasonablePair5937

Originally posted by u/ReasonablePair5937 on r/2007scape