Original Reddit post

There’s tiers with no passive. Feels weird idk. I wanted to suggest an additional drop rate multiplier to one of those tiers. Not one that applies across the board like the one in Tier 4 but rather it affects certain items within the already affected drop rates AND affects certain things that aren’t affected by that original item drop rate multiplier. I’m talking things like Virtus Robes, Wyvern/Dragonfire Shields, Inquisitor, etc., as well as certain random goodies like Mask of Ranul, Myre Snail Juice from Relleka citizens (for oily rod), Chromium bar from fishing at Stranglewood, etc… Useful, fun stuff that is also absurdly rare so the other drops can still drop. Some reasons:

  • Raids already gets its own buff, therefore, this buff shouldn’t affect things negatively if implemented in a focused manner.
  • Players will feel more inclined to try, learn, experiment and attempt a greater variety of the games pvm options. They will also have more time to do that. For reference, I played way too much last leagues and yet I still feel like I didn’t do everything I wanted to within my region choices… lol got burnt out trying to get Myre Snail Juice from the citizens in Relleka.
  • A decent portion of the content with those super rare drops is solo or not very effective to do with a partner. This means less players engaging with fun group content that requires certain players/roles like raids.
  • Alt accounters who do play solo will feel more inclined to hop in with multiple other accounts just to try a certain build. Ez moneys.
  • Less linearity on the approach to end game. Think about it jagex… with this change you can’t lose! Thanks for reading. Gl on your gl. Have a nice day everyone! submitted by /u/Inevitable_Dance_268

Originally posted by u/Inevitable_Dance_268 on r/2007scape