https://tools.runescape.wiki/demonic-pacts/?n=1-10-100-101-11-112-113-114-122-123-135-136-139-140-141-44-45-46-55-56-57-58-59-6-60-68-7-71-8-81-84-87-9-92-93-94-95-96-97-99 Did you know that by staying sufficiently hydrated, you can have unlimited hp, prayer, and wealth? Hello again from the future, where Jagex has unveiled that we have a whopping 40 points to spend on this constellation of buffs. In light of this and other new info, I’ve revised my previous build to allocate the extra points as well as include a suggested unlock order. Full build effects: 150% chance to Regenerate runes, ammo, and charges Whenever your combat spells Regenerate runes, your Magic level is boosted by 1 for 18s. This boost cannot exceed 10 Magic levels and additional triggers reset the duration Whenever your combat spells Regenerate air runes, you have a 15% chance to restore 1 prayer point per rune regenerated Whenever your combat spells Regenerate water runes, you’re healed for 1 per rune regenerated Healing with Demonic Pacts overheals you up to 90% of your base Hitpoints level Water spell hits bounce back to you, healing you for the 60% of the damage dealt to your target Water spells deal increased damage the higher health percentage you have (+20% damage at 100% health) Ice spells now count as ‘water’ spells Attack rate with combat spells in a spellbook is sped up by 2 ticks All attacks have 45% Prayer penetration You have a 5% chance per attack in any style to roll max accuracy, this is increased by 5% for each tile distance between you and your target +130% accuracy in all combat styles +2% Magic damage +1% Melee damage +30 permanent Defence level boost Whenever an attack deals 0 damage to you while either a two-handed shield or an off-hand is equipped, you’re healed for 2 and restore 2 prayer points While you have a shield equipped, you have a 0.1% chance per Defence level to reflect all damage back to the attacker While you have a shield equipped you gain the Thorns effect: Whenever you’re attacked enemies will be instantly hit with 3 melee damage. This effect can only trigger once per hit-splat and will trigger if you take 0 damage. Other pacts will specify if they effect Thorns All recoil & Thorns style effects deal additional damage equal to 1% of your total defence bonuses When the Thorns effect triggers, it will always hit twice, dealing 50% of its damage in the second hit TLDR Ice Barrage generates 50% free runes instead of spending them, basically doesn’t miss, penetrates prayer, casts every third tick, heals for 9+60% of damage, can overheal to 190hp, and deals 36% extra damage fully overhealed. Water Surge also does all that, plus heals an extra 6hp, restores 1.575 prayer, and can be cast even faster (every other tick) with the Harmonized Nightmare Staff Additionally, damage has a 13% chance to be reflected to enemies, they receive 6+ recoil damage per attack, and a 0 on you will restore 2hp & prayer. Note that the reflect & recoil effects require a shield to be equipped, so plan equipment accordingly if following this strictly to the end! submitted by /u/turn-based-games
Originally posted by u/turn-based-games on r/2007scape
