sailing was voted as a utility skill. construction and agility are currently the only utility skills. one provides teleports/heals and the other allows you to run more. sailing has almost no utility because teleport to boat doesnt provide much value currently. adding pirate combat turns sailing into a combat-adjacent skill, like slayer. i dont care what the direction is, just pick one so that you can properly commit to that path. submitted by /u/barnaclebref
Originally posted by u/barnaclebref on r/2007scape
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