I’m a developer who cares a lot about UX/UI, and after using AI tools like Claude, Codex, and Cursor, the results feel generic and off. Too many options, weak hierarchy, no real flow… so you end up fixing everything manually. I also looked at some of the design systems built into these and none really follow real science-backed methods or principles. I tried solving it by turning proven UX / Design principles like cognitive load theory, decision-making, hierarchy, Colour theory etc into rules the AI must follow, with a simple build → score → fix loop. The UX system controls behaviour like flow, decisions, friction, the design system controls things like structure layout, spacing, hierarchy, and together they turn that into rules the AI has to follow. Its not just a generic .md file but more of a broken down system where you can control the output and build real UX driven apps that are unique every time. It works well for me so thought i’d share it if anyone wants to try it: https://github.com/Mike-Moore100/UX-Design-System-for-AI Open to any input - there’s a Discussions tab on the repo if you have thoughts. submitted by /u/Wooden-Fee5787
Originally posted by u/Wooden-Fee5787 on r/ClaudeCode
