Original Reddit post

As i just hit Dragon rank, i wanted to share some thoughts on this League, mainly around Demonic Pacts and overall progression. Pacing Early game combat feels too slow. The first 8-10 pacts (unless going thorns) often feel like you’re still playing the main game. Stronger early pacts that clearly boost a specific combat style would make a big difference. Unlock pacing for relics and areas however felt much better than previous Leagues. Not having everything unlocked or max XP rates within a day made the League last longer and feel more rewarding. Varlamore Starting in Varlamore was a great change. Early tasks felt fresh and pushed me to explore areas I had never touched before. Would like to see a rotating starting area each League to keep the early game interesting. Relics Overall balance between relic tiers is solid. There are real choices depending on your playstyle and besides a few most relics were all really good balance wise. Downsides: Grimoire feels close to useless not being able to reach some prayers or spellbooks regardless of area choices. And also not including ruinous powers. Flowstate is interesting but comes too late to matter Tier 8 relics could be more diverse instead of having a clear DPS favorite Suggestion: either make combat relics more impactful or move them fully into the combat tree. Combat Tree This is more subjective. You either love it or think it’s too much. I’m in the boat of liking it, but the balance being off. This really makes choice an illusion. Mage only really can go air/water. Melee only really can go blindbag and range must choose wildy with the crossbow. Air mage was clearly the best DPS option from the start doing close to double the DPS of anything else. Range feels like the weakest style this League besides BBC. But even that feels not great tbh. Thorns solved too much content by itself, reducing the need to engage with mechanics Blindbag feels super clunky and buggy and requires the most gear of any style whilst feeling super restricted as well. With tools like Gearscape and DPS calculators, this should be easier to balance beforehand. Jagex should either work with those tools or build something similar internally. One playstyle should not dominate every situation. Right now, air mage with high accuracy and max hit basically does. Quests Questing during a League still feels like a chore for many players. It slows down pacing and breaks the flow of progression. Shattered Relics handled this better with a currency system that let you unlock quests instead of doing them. A good middle ground would be: Let players choose Either complete the quest normally Or spend a League currency to unlock it instantly This keeps freedom of choice while removing the forced grind for players who just want to focus on progression. Yama And last but certainly not the least. Big missed opportunity. With how much Yama is featured in promos and lore, it’s strange we don’t fight a stronger version of him. A simple idea: require defeating a buffed Yama in Misthalin to unlock Tier 9, then grant the area for free after the kill. With Raids 4 coming, this would have been a perfect place to test new mechanics and give the League more endgame content. Right now, once you hit T7 or T8, the League starts to feel a bit empty. Echo bosses are mostly unchanged, which doesn’t help. All in all, i think this League had the most potential out of any previous one, but it didn’t fully deliver. I would rather see longer gaps between Leagues if that means: More fresh content Better balance testing before release A stronger theme that clearly impacts gameplay But i can assume Jagex as a company would want to push out leagues quicker as its generating a lot of revenue with returning or new players. Curious how others experienced this, especially around combat balance, and late game content. submitted by /u/ProfessionalDue6853

Originally posted by u/ProfessionalDue6853 on r/2007scape