For starters, I have 1. Not a shark, i love the weapon but hate using it for mostly skill issue and annoying reasons. Lets have base stats be above blade of saeldor and nox as its a 150+ hour grind on rate for arguable some of the harder pvm encounters in the game. Start at whats now 2-3 stacks and only self inflict 2 times for shorter ramp up and more base power. Allow stacks to stay unless you tele, use a pool, or use the axe’s special. Or at the very least, let the stacks stay for like 10x longer so you dont need to re-vamp and use health EVERY kill and allows you to bring it raiding more. A cool suggestion to spice it up: Ability to add gems from those dt2 bosses for different effects? Forcing you to actually fight those bosses for those special abilities since they cannot be bought which still verifies your skill vs your bank value and just buying the axe… Blood gem: heal effect or some kind of bleed? Ice gem: possibly add a 1 or 2 tick stagger randomly happen against enemies similar to barrage or ice spells Smoke gem: ability to apply poison or venom? Shadow: ability to drain stats randomly when fighting enemies? Adds some pvm and pvp utility. Just ideas on it as its such a cool weapon that is annoying as heck to use. If you call me having 1 as a market move, idc, i just want it to be better. It will still come second to scythe but great for smaller enemies. submitted by /u/w1zzy-jr
Originally posted by u/w1zzy-jr on r/2007scape
