Proudspire is the huge mountain next to Quetzali Gorge. Not the one with Huey on it, the OTHER one. The MUCH BIGGER one. With basically zero content on it other than a clue step. Now, Hueycoatl is… fine. It’s a serviceable, inoffensive group boss that’s easy to get into, has a simple teamwork mechanic that requires a little bit of co-ordination with your teammates (charging the pillars by camping different prayers), and has alright drops. But it was pitched as this epic spectacle where you “fight your way up a mountain” to tackle a final clash at the end and it… really isn’t that at all. You whack Huey’s body through the cracks in the mountain for a bit at the start, then you round one bend and there he is. But look at Proudspire, right across the way from Huey’s dinky, anemic little mountain. It’s this big, multi-tiered mountain with a continuous path spiraling up the sides of it to the top. The sort of corkscrew design of the Proudspire calls to mind the image of what Huey’s fight was originally pitched as, and as it is now the mountain is weirdly barren for how large it is. It just feels odd that such a dominant piece of the landscape is so devoid of purpose or noteworthy features, especially with how its structure evokes a previous version of a nearby piece of content. Basically my conspiracy theory is that when Huey was going to be a longer multi-stage fight where you gradually climbed the mountain in stages before reaching Huey’s head at the top, Proudspire was its home. Then when it got reworked to be a smaller, shorter encounter they no longer needed so much space for it, so it was relocated to the other mountain. Now we’re left with this huge terrain object that feels like it was made for something, but we only ever climb it for a clue step. submitted by /u/DunkeyBlast
Originally posted by u/DunkeyBlast on r/2007scape
