Original Reddit post

I saw some discussion in today’s update post regarding the Chambers of Xeric and potential changes the community would like to see for it in this year’s Summer Sweep-Up. I wanted to get a dedicated post going to consolidate and hopefully get some more visibility on these discussions, as well as to offer some of my own suggestions for the raid. Background The Chambers of Xeric is Old School’s oldest raid, and despite that it’s honestly aged remarkably well. It’s engaging, challenging, and there is a massive amount of tech you can learn and apply to your raids which makes for an incredibly rewarding journey while learning the content. Olm in particular is a fantastic boss, easily my favorite piece of solo content in the entire game. That said, there is definitely room for improvement to bring the raid more into the modern era. Grouping Cox is the only raid without a dedicated grouping system. Both tob and toa have a party system, and I think that works much better than being forced to join a friends chat if you want to group up with friends to take on the raid. Cox already has a noticeboard where you can choose what type of raid you want to run, and how it should be scaled. Why not turn this noticeboard into a true party system like the other raids? To add to this, why do we have to start the raid from the side panel? Leaving the initial bank chest room should start the raid automatically, or at least give a chat box confirmation if we’re worried about people starting the raid before the party is ready. Rewards Cox is also the only raid without a dedicated loot room. In the other raids, everyone gets their own rewards chest and it feels great when you enter the room, it fades in, and you see a purple chest - and even better when you realize the purple is yours. While adding a dedicated loot room for Cox may fall outside the planned scope of the Summer Sweep-Up, I would love to see this added one day. This one really only applies to leagues, but de-spaghettify the logic for rewards calculations. Both tob and toa scale to nearly guaranteed purples in leagues, and often for the entire team. Do whatever needs to be done for this to be possible for cms too in Leagues 7. As for smaller rewards changes that probably would fit within the scope of Summer Sweep-Up: Loot broadcasts and collection log popups should not happen until the rewards chest has been opened. It’s been beaten to death at this point, but prayer scrolls make up a whopping 58% of all purples, regardless of raid type or scale. Compare this to the lesser rewards from the other raids like avernic, fang, and lightbearer - it’s definitely an outlier. Fang and lightbearer are actually a similar rate for raid level 300 at toa, but this drops off drastically as you continue to push your raid level, further rewarding you as you get better at the content. Room Specific and Smaller Changes Some of these may be hot takes, and I welcome more discussion in the comments if and when folks disagree with any of the suggestions below: Portals should spawn a maximum of 5 tiles away in solo Olm. I know this was changed to be a max of 10 tiles away in years past, but even then sometimes it feels like portals spawn out in Narnia and it can be very frustrating. Capping Ice Demon should not be comparable points/hr to Olm. I’d like to see the Ice Demon points cap be tied to the number of kindling required to melt him. Spending 3-4 minutes capping Ice Demon every raid is just boring, and I feel pressured to do it because it’s so efficient points-wise. Ice Demon should melt faster, and the Strange Creature should eat faster in the Thieving room. Lower the max hit of Deathly Rangers in the Tightrope room. Guarantee freezes on Muttadiles with X magic accuracy (ice spells) or Y slash accuracy (zgs). Although I do it every raid, I’m personally not a fan of the Vespula redemption method. I’d love to see this room updated so that you can complete it as intended in a similar amount of time as redemptioning, even if that means you have to use more supplies. Vanguards. I love Vanguards as a concept, but it feels so backwards that you’re almost incentivized to not be overloaded for this room, at least in non-cms. The room can definitely be completed while overloaded, but it’s a lot more finicky and more often than not I simply prefer not being overloaded here just to make it a little easier and more consistent. I don’t really know how to fix this, but I’d love to see some suggestions. A thought I had was instead of the Vanguards resetting to full hp, maybe they deal more damage the further apart their hp is? Idk, open to suggestions. Allow teleporting out of the raid. You can already leave mid raid, but you have to leave the friends chat you’re in to do so. Just allow us to teleport out of the raid if we want to for some reason. Summary/TL;DR I think Cox is in a great place, but it could be even better and more in line with modern content with a few more tweaks from this year’s Summer Sweep-Up. I wanted to share a few of my own suggestions and some others I’ve seen suggested by the community, and more broadly wanted to re-ignite some discussion on ways to fully bring this raid into the modern era. submitted by /u/SimplyGerb

Originally posted by u/SimplyGerb on r/2007scape