Original Reddit post

I’ve played this game long enough to remember when OSRS genuinely embraced weird mechanics and player creativity instead of trying to sanitize everything after the fact. I’m not even a huge Rendi fan, but the rollback situation leaves a bad taste in my mouth. From what we’ve seen, this wasn’t some hidden dupe that destroyed the economy overnight. The guy publicly grinded an absurd account build for months, uploaded progress, streamed parts of it, and the account remained active the entire time. Then after the achievement is completed, Jagex steps in and selectively removes the Slayer XP. That’s the part that bothers me. Historically, OSRS has always had a blurry line between “clever use of mechanics” and “exploit abuse.” Half the game’s accepted meta would sound ridiculous to an outsider: tick manipulation prayer flicking red-x methods safespot abuse animation stalls alt methods We’ve basically spent a decade rewarding players for pushing the engine to its limits. So if Jagex wants to take a firmer stance on bug abuse, fine. But then the rules need to be immediate and consistent. Waiting until after a highly visible grind is completed makes enforcement feel reactive instead of principled. What concerns me most is the precedent it sets for niche account builds and experimentation. A huge part of OSRS culture comes from players doing bizarre, seemingly impossible grinds that nobody thought the engine would allow. If players now have to wonder whether months of progress can be retroactively invalidated based on a later interpretation of “intended gameplay,” that uncertainty is probably worse than the actual rollback itself. Maybe Jagex had valid reasons internally that we haven’t seen. But from the outside looking in, this feels less like protecting game integrity and more like drawing a line only after the community paid attention to it. submitted by /u/Allecet

Originally posted by u/Allecet on r/2007scape