Original Reddit post

I think most of us would agree that agility was feeling pretty useless before the run energy changes, and since the changes, has felt even more so. I’m proposing giving agility the ability to synergize with thieving, wherein the higher your agility level the less likely you are to receive damage when being caught pickpocketing. Thematically, this makes sense, as the more dexterous, coordinated, and light on your feet you are, the better your reflexes would be in any pickpocketing/thieving type situations. I’m not at all advocating for never being damaged when being caught at 99 agility, but it would extend your trips at notoriously vigilant NPCs like Elves or Vyres, and give training agility a use case that would be well felt throughout the entirety of an account’s lifetime. Additionally, I think skill synergies is an area that could be explored for other use cases as well. I know that skills do synergize, mainly for irons, in cases like where having high fletching allows you to craft higher level bows and ammunition for skills like ranged and slayer, but obviously the skill synergy I just proposed have the skills much more directly connected to one another. Curious to hear what you all think about this idea, or what other skills you can imagine synergies like this being appropriate or exciting. submitted by /u/Captain-Moss

Originally posted by u/Captain-Moss on r/2007scape