Original Reddit post

Context There’s a Furnace on Grimstone (87 Sailing req) which allows you to smelt cannonballs significantly faster. Recently a NPC for unnoting bars has been added next to the furnace for even faster smelting and convenience. Problem Sailing combat requires a lot of cannonballs, so introducing a special place to make them makes perfect sense. What doesn’t make sense is the current implementation of Grimstone’s Cannonball Furnace. It doesn’t address the demand for Cannonballs for Sailing, and instead addresses a completely different and unrelated problem that, for the most part, did not need to be solved. Bronze, Iron and Mithril cannonballs are readily available in Port Roberts shop in vast quantities at low price. There’s no reason to smelt these whatsoever, as doing so would be a waste of both time and gold. Steel Cannonballs are special because their primary use case is Dwarven Multicannon. They are often found in Slayer and PvM drop tables, and retain value due to their usefulness and high demand. Grimstone Furnace makes crafting those significantly faster, but there’s no reason to use them for Sailing. Adamant and Rune Cannonballs are desired for Sailing combat, however smelting them makes zero sense from economic standpoint. The problem is that it’s incredibly inefficient to make these Cannonballs - you get just 4 Cannonballs per metal Bar. You’re losing about 40% of Adamant Bar’s value, and about 80% of Rune Bar’s value when turning them into Cannonballs. So simply said, nobody is going to be using Grimstone Furnace to make cannonballs for Sailing, instead it’s only useful for making Dwarf Multicannon cheaper to use. Proposal If the goal is to make smelting cannonballs a viable method for procuring ammunition for Sailing, then the efficiency of the smelting needs to change. What I propose is reconceptualizing Mith+ Cannonballs - instead of being made from solid metal, they could be just Plated Steel Cannonballs. Plating is IRL process where we cover surface of a metal object with thin layer of different metal. We regularly do this with Jewellry (e.g. Rhodium-plating gold rings) or machinery parts (zinc plating for corrosion resistance, chrome for hardness). How it would function in game is simple - in order to make Mithril cannonball or better, you’d need a Metal bar and Steel Cannonballs. The higher tier, the more Cannonballs you can plate. So for example Mithril Bar would make 8 Mithril Cannonballs, Adamant Bar 14, Rune bar 20. This also opens up an interesting option - smelting Dragon Cannonballs. You see, there’s a problem with Dragon Sheets, Nails and Keel parts - every player needs a limited quantity of them, so they will be deprecating in price over time. This is especially true considering the proposed buffs to their drop rates. Allowing players to turn these into Dragon Cannonballs at reasonable rate would create sink for these items, stabilizing their price, as well as creating extra source of these Cannonballs. submitted by /u/Aperiodic_Tileset

Originally posted by u/Aperiodic_Tileset on r/2007scape