Original Reddit post

Its just how efficient play as a main would mean ignoring the majority of the things you get from skills and other activities. You like just shouldnt touch the majority of skilling stuff at all unless theyre the best xp/hr. Which would be a shame bc i love skilling and resource gathering and processing. Theres like no reason to ever fish and cook your own food: you should exclusively barbarian fish, bc its the best xp, and just buy high level food off the GE, no matter your levels. Efficient herblore is just pay gp and watch xp go up. Same for fletching, crafting and others. You shouldnt farm the herbs for what you need or happen to have seeds for, you should farm the most profitable one every time. I’m kind of wasting time when I bank the logs I cut, bc dropping them and then buying materials later is efficient. Even cutting high level trees at all is kinda wasteful. Wintertodt has awesome resource rewards, but its an inefficient way of getting them, only the FM xp matters. Its probs even xp waste to make your own ultracompost ever bc mining volcanic ash isnt good xp/hour. Farming is probably my favorite skill rn, but doing it main-efficiently would be so boring and limited. I can obv still play however I want to, and I do, and its nice to be able to sell any excess items, but it feels a little silly the game kinda incentivizes you to just do your best moneymakers and everything else is purely abt xp, quests or non-tradeables. Its like doing things yourself or engaging w the way diff skills connect is playing the game wrong. submitted by /u/NorthernCountess

Originally posted by u/NorthernCountess on r/2007scape