Original Reddit post

See post title. Rubium isn’t a problem. It doesn’t need to be nerfed. If you don’t like the minority of the playerbase that uses tick manipulation, get rid of tick manipulation. Exp rates are absolutely fine. For normal players, who are casually mining Rubium: This looks fine. This isn’t tick manipulation rates, and to be honest most of us don’t want to tick manipulate. Stop balancing around tick manipulation. Remove tick manipulation from methods if you don’t like it. Also, 220k smithing exp from Incendiary Cannonballs? Jagex. You need an average of 14,670 Rubium splinters per hour to get these rates. That is 7 hours of Rubium mining at level 99 Mining . Plus 1 hour of Smithing. That is effectively 27,500 Smithing exp per hour, and that isn’t even taking into account time to get cannonballs. “But main accounts can buy it and get those rates”, and? They can also buy unfinished potions and secondaries for Herblore. They can purchase dart tips and feathers for insane Fletching rates. They can use blast furnace and get an ass load of experience an hour making bars. “But you get exp from making cannonballs and making them incendiary.” ??? You get exp from making bars at blast furnace. You get exp from making them into items. Then you get exp from using them at Giant’s Foundry. Is that not the same fucking thing? For the love of god, stop nerfing shit the day after you introduce it into the game, and stop punishing 99% of the playerbase for what the 1% is able to achive. submitted by /u/Longjumping-Young588

Originally posted by u/Longjumping-Young588 on r/2007scape