I find it a bit weird how this has never really been addressed. It’s natural for us to bring our ranged or super combat pots with us while PvMing, even if our stats are at 99. But with skilling? No such thing. (I do want to specify that I’m generally refering to action succes rates being unaffected by visible boosts post-99. Things such as succes rate to catch fish/cut log/mine rock, instead of thing like cutting a sacred eel for zulrah scales which does benefit from post-99 boosting) The only thing that can help you with skilling post-99 are your invisible boost. Don’t get me wrong, I love my invisible boost and my skilling enhancers, but I think the visible boosts deserve love. I want players to be able to benefit from their “Chop Chop”, “Smashing!”, and “Here Fishies” post-99. I would love to make use of super fishing and super hunter potions when catching some anglerfish and chincompas, but with how the system is currently designed they’re just used for diary boosting. submitted by /u/Taddit14
Originally posted by u/Taddit14 on r/2007scape
