Instead of mindlessly speed running prep to get 10 food and t1 armor, I feel like it would be cool to encourage people to push for better armor, get two t3 weapons, and fill out their inventory with supplies. This basically just cuts out prep once or twice IF you’re good enough to fight 2 or even 3 Hunllefs back to back, effectively speeding up the grind while requiring basically 0 dev time, no adjustments to combat achievements or drop rates, etc. At the end, you only get X loots if you finish your Xth Hunllef kill and choose to leave. Maybe people won’t like there being two “delve-like” bosses, but if CG is a kind of rogue-like already, it is much better suited to this kind of high risk, high reward play. For Doom, there is basically no incentive to leave early, but here, you actually risk your (unknown) chest loot if you continue. I estimate for good players, this could decrease your time to completion by about 30-40% if your prep is a bit longer but you kill 2-3. submitted by /u/KeyboardWarriorX
Originally posted by u/KeyboardWarriorX on r/2007scape
