One of my favourite mechanics for bosses is the option to do them in a more difficult way for a better reward or faster kills, Makes the bosses feel really interactive without requiring a completely new ‘hard mode’. Examples:
- Melee scythe dancing xarpus instead of blowpie camp for more dps
- Warden skullskipping for more points
- Yama p3 melee for more dps I do hope these keep making their way into osrs boss design submitted by /u/Known-Garden-5013
Originally posted by u/Known-Garden-5013 on r/2007scape
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