I’m a big hallowed sepulchre enjoyer and did most of my 92-99 training with there, but even as good as the content is there just isn’t 60 hours worth of enjoyment there. Letting people access F5 as low as level 82 means the efficient path to 99 is 100+ hours of sepulchre. If nothing else for the sake of variety we need more skill based agility training methods - even if they provide the same xp rate as sepulchre. Sepulchre is 6 years old now and is somehow still the only engaging agility training method. There’s so much scope for similar courses with different environments; an indiana jones inspired jungle temple heist, a volcano themed course with yama stepping stones, sailing accessible desert islands where you dodge sharks and other animals. These could also be different sources of various currencies/consumables the game has like sunfire splinters, tokkul, demon tears etc. Throw a few cosmetic/novelty clogs on each course and there would be plenty of choice on the way to 99 without getting bored. I also think content like sepulchre makes people better at the game, good movement is so integral to high level PvM and I like the idea of the more engaging parts of PvM bleeding into active skilling methods. submitted by /u/DeviousSOIL
Originally posted by u/DeviousSOIL on r/2007scape
