I used Fable to take an old idea I had in a chat and turn it into a working first version. It did everything I wanted and more. It did it in ways I wasn’t expecting. I look at the source code and I see a bunch of stuff I never even thought about. And that reminded me of when Opus came out and I was doing the same thing albeit with simpler projects. Like wow, it can just make a webpage in one go. It has all the things. But it doesn’t feel like it’s mine. I look at it and I’m like, so what, you know? Who cares. Meanwhile my projects where im working closely with the coding tools, making atomic edits, and writing detailed specs just feel so much more deliberate. No doubt, Fable will excel at that kind of application, too. At the end of the day it’s just a more powerful model. Just wanted to toss this into the mix after seeing all these “Fable one shotted a video game in a single HTML artifact” posts. No matter how complex it is, that sort of pure vibe coding is kind of boring. I don’t even know if you can call it vibe coding at this point. You’re not even tracking the vibe. It’s more like being a billionaire, writing some dumb shit on a cocktail napkin, and handing it to a tech company to build for you. It’s still slop. It’s just like… Slopmander evolved into Slopizard. submitted by /u/Time_Cat_5212
Originally posted by u/Time_Cat_5212 on r/ClaudeCode
