Original Reddit post

Parchment system isn’t well designed. way too confusing between different items etc. better system - everything breaks (high fee), anything parched gets damaged (half fee) - and you only parch once per item. wilderness level doesn’t matter. the logic of some items stay forever, some stay but break and some you lose entirely unless parched - is way too confusing. simply make everything break for a repair fee, then make everything parchable which reduces that fee. - keep untradeables across all wilderness levels. submitted by /u/Upstairs_Cover_7014

Originally posted by u/Upstairs_Cover_7014 on r/2007scape