Original Reddit post

I wasn’t playing at the time but we used to have something like this with the Dungeoneering skill. I don’t know, maybe this has been suggested to death already, but why not make a dungeon delving minigame for Slayer? Basically take all the Doom mechanics and expand on them coop or solo, randomly generated maps, waves of mobs and bosses the deeper you go, with the risk of losing your loot if you die. Slayer points already kind of work like the PoE atlas tree, where you configure what tasks and mobs you get. That could be expanded upon for the minigame so you can shape what you’re likely to run into down there were you could for example make the mobs harder with better loot tables or increased chances. Unique bosses and mobs can be added to it over time, perhaps with its own quest to introduce it as well. What do you guys think? submitted by /u/darkestlightattack

Originally posted by u/darkestlightattack on r/2007scape