“Minimum Hit” is a term that’s already been used for the Dark Bow special attack, Osmumten’s Fang, and Sunfire Runes/Searing Pages. It means that any rolls below the weapon’s minimum hit cannot be rolled, and the lowest damage it can deal is equally as common as every other possible amount of damage it can deal. One minimum hit is the same DPS increase as one max hit against an infinite health target (the first one is marginally less good), and slightly better than a max hit against anything with finite health because of overkill. Seeker Arrows are being pitched with a different mechanic. Instead of rolling 1, 1, 2, 3, 4… damage, you roll 3, 3, 3, 3, 4… damage. Against enemies with exactly 2 or 3 health this means a successful hit will always kill it when it wouldn’t have before, but otherwise provides very little benefit. Part of how Claws calculate their damage is similar, but Claw damage is already a complicated, unique case that’s clearly different from usual “minimum hit” weapons. The only place in the game outside of overkill I can think of this being useful are Baboon Thralls at TOA, but chins will always be more useful than a Venator Bow because of their dual use for getting far swarms during Kephri. Just to put into perspective how little the Seeker Arrows affect your DPS, if you max a 69 with TBow (for easy math) and land a successful hit, you have a 1/70 of rolling a 0 and gaining 2 damage (1 -> 3), a 1/70 of rolling a 1 and gaining 2 damage, and a 1/70 of rolling a 2 and gaining 2 damage. This is on average one damage gained every 14 hits. This is equivalent to 1/7 of a max hit, or a ~0.2% DPS increase. Please do not add an entirely new damage mechanic that isn’t currently useful anywhere, adds marginal DPS, and confuses players by sharing a name with a very powerful mechanic that already exists in the game. Seeker Arrows should either: have the same minimum hit mechanics as the Fang, Dark Bow, and Sunfire Runes/Searing Pages not have the 3 damage or higher mechanic (the accuracy boost is already significant) rename the mechanic they use to always deal 3 damage or higher submitted by /u/GrayMagicGamma
Originally posted by u/GrayMagicGamma on r/2007scape
