Nothing groundbreaking here, just sharing something that made my own setup easier. I started doing game dev with AI agents like everyone’s been doing lately, and the thing that got annoying fast was the skills. there’s a ton of them, scattered all over, and i was downloading and managing a bunch separately and trying to remember which one to use for what. kind of a pain. So I had the AI go research a bunch of them and build one combined pack from the official docs, and i added a little router that picks the right skill for whatever you’re doing. so i’m not sitting there going “use the movement one, now the save one” . It just figures it out from your project. I didn’t reinvent anything. basically i combined a bunch of stuff into one place and made the picking automatic. covers the main engines plus the smaller things that actually helped me - game feel, saving, that kind of stuff. open source, works with whatever agent you use (claude code, cursor, kiro,codex, etc). helped me a fair bit, might help you if you’re doing game dev too. Would appropriate a star https://github.com/gamedev-skills/awesome-gamedev-agent-skills submitted by /u/MoodOdd9657
Originally posted by u/MoodOdd9657 on r/ClaudeCode
