Original Reddit post

After almost 10 months I wanted to put together a write-up for my Digimon-inspired AI project, From Digivice to Digiworld . It started as a small custom Digivice with a dungeon crawler where an AI-controlled Digimon learns to explore randomized floors, fight enemies, use items, survive traps, and progress through the dungeon using PPO reinforcement learning. The document goes over the project’s history, the move from a slower PyGame version to a faster C+±accelerated build, and the current “Digi-Brain” system that adds internal drives like pain, hunger, fear, frustration, relief, and novelty. The second half is more about where I want the project to go next: a larger Neural Digiworld / Neural-MMO style simulation with multiple AI Digimon living in towns, exploring zones, forming social memory, learning tasks, and maybe eventually developing simple communication through shared experiences. The full write up can be downloaded via the link provided (PDF vai DropBox) submitted by /u/redfoxkiller

Originally posted by u/redfoxkiller on r/ArtificialInteligence