Bloodwood trees are pretty much 2t teaks, but more interactive and intuitive. I’ve been waiting on the Jmods to finally commit to a rhythm based skilling activity and they absolutely nailed it. I do think the exp is a little too high since it also gives a pretty solid reward, it should at most be about 150-160k exp/hr. I hope we see more high end skilling activities like this in the future; shale/Jims rag was neat but a bit awkward since it was not quite the same as tick manipulation. submitted by /u/Solo_Jawn
Originally posted by u/Solo_Jawn on r/2007scape
You must log in or # to comment.
