Original Reddit post

When I was a kid I was obsessed with a little sliding-puzzle game. About 2 years ago I tried to create it with sonnet 3.5 and gave up half way. This weekend I finished it with Fable. Here it is: nekopuzzle.com The game plays like this: You swipe and the cat slides until a fish stops him. If nothing stops him, he hits the wall and you lose a heart. Clear all the fish and you win. Simple, but the endless mode gets hard. There’s also a daily puzzle, in Wordle style. Phaser + TypeScript, built with Claude Code. The game logic was decently easy to build including the pathfinding. What shocks me most now compared to when I was working on it two years ago was that I would have to navigate the codebase, write the outline of the code, and now I dont even need to look at an IDE. Fable also feels like a step up from opus. We’re about 6 months away from whole games like this being one-shot and feeling good and fun. I hope you enjoy playing it as much as I had building it! submitted by /u/WiseAssist6080

Originally posted by u/WiseAssist6080 on r/ClaudeCode