As a kid I had so many dreams, and one by one most of them slipped away. Astronaut. Astronomer. Pilot. Actor. Game developer. I’d call myself a dreamer. Always chasing the next shiny thing, rarely sticking around long enough to make any of it real. The game developer dream was the one that hurt the most to let go. I even studied media informatics for a while and I was honestly terrible at it. So much of it just went straight over my head back then. At some point I accepted it: I’m just not going to be the guy who makes games. Life moved on. Then, just a few weeks ago, the idea suddenly came back to me, almost out of nowhere. Why not try again but with AI? And a few days ago, I actually did it. I published my first game. It’s live on the App Store now (the Google Play version is still stuck in review 🤞). Let me be honest: it’s nothing original. It’s a small, colorful block puzzle, heavily inspired by one of the big popular ones. I’m sure you know the type. I didn’t reinvent anything. But I built it, I finished it, and it’s out there in the world. A thing I dreamed about as a kid, made real by an almost-40-year-old me. And sure, I’d be lying if I said I don’t want to earn money with it. I do. But I want to do it fairly. No pay-to-win, none of that stuff that has become so normal in the games industry. You can play the whole game without ever paying a cent. That part felt important to me. I can barely write Swift or Kotlin. Claude Code did the heavy lifting on the code — but the feel, the look, and all the small decisions still came from me. And at almost 40, I’ve finally fulfilled at least this one childhood dream: releasing my own game. Thanks to Claude Code. Current stats: one whole download. That’s right. ONE. And it was me. 😄 And honestly? Still proud. Thanks for reading. 🙏 submitted by /u/Ronnzter
Originally posted by u/Ronnzter on r/ClaudeCode
