Similar to Sol Heredit, the entire fight is reactionary. Just like souls-like games, think Dark souls/Elden Ring/Black Wukong, the bosses have unique movesets where you will need to master. But once you memorize their moves, you can repeatedly clear the boss over and over and it will still be fun each time since no fight will be the same. And everytime you fucked up and die, you will know exactly why and how you should have played differently. I am personally very fond of this boss design and hopes jagex can push the limit of introducing souls like elements to future bosses. submitted by /u/M1racle-
Originally posted by u/M1racle- on r/2007scape
You must log in or # to comment.
