There are still constant questions and uncertainties about bringing untradeables into the Wilderness. On this sub alone there are multiple questions a day. Clearly the new system isn’t working. The problem is that it’s too complicated. Different items act differently across different Wilderness levels which act different on different worlds which act different if you have a skull or not. Can’t we just make it super simple? All untradeables are always kept in a broken state across all Wilderness levels. Items with stats cost money to repair. Items without stats don’t. submitted by /u/Dry_Yogurtcloset_213
Originally posted by u/Dry_Yogurtcloset_213 on r/2007scape
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