Original Reddit post

Currently the way it works, if someone casts an entangle or freeze on you, you will stay immobilised for the full duration of the spell. If someone fails to kill you during this time, they can simply re-cast it and the duration resets. They can essentially do this until you run out of food. For skilled PKers, diminishing returns wouldn’t be a problem. They’ll simply kill you quickly. For poor quality PKers, it just turns wilderness combat into some little cat or mouse game where you’re either running away an obscene distance or you just run out of food. If a PKer fails to kill you after 4+ entangle/freeze attacks, the duration should be tiny. Just a few seconds. In virtually every online game that has ever had freeze/stun mechanics, diminishing returns exists to stop the PvP being ridiculous. I’m not against wilderness PvP at all, I think it’s good for the game. But unfortunately some mechanics really do nothing but prop up poor quality PKers. 1st Freeze - Full duration 2nd Freeze - Half duration 3rd Freeze - Quarter duration 4th Freeze - 8th Duration Anything after that should do damage at its normal amount, but the freeze effect should not work. submitted by /u/Unlucky-Plastic7316

Originally posted by u/Unlucky-Plastic7316 on r/2007scape