Handed Kimi K3 a genre brief instead of a spec and let it build the whole thing in one pass: a deckbuilding roguelike in the vein of the genre’s big indie hits, except every core mechanic is built around Three Kingdoms figures instead of the usual fantasy tropes. The build ran about eight hours end to end and came out with somewhere around 1,830 art assets, characters, cards, backgrounds, icons, the works, without me stepping in to patch the pipeline partway through. The balance pass mattered more to me than the asset count. Instead of tuning numbers by hand myself, Kimi K3 played roughly ten thousand games against itself and adjusted the card and character values based on what actually won and lost, rather than what looked balanced on paper. Swapping fantasy archetypes for real historical figures did more work than I expected too. Giving each character a grounded personality and a recognizable set of traits made the mechanic design feel less arbitrary than a generic elemental or class system usually does. Still poking at the edges of what a single one-shot build like this can hold together before it needs a human pass. Eight hours plus ten thousand self-played games got a lot further than I assumed it would. submitted by /u/Practical_Low29
Originally posted by u/Practical_Low29 on r/ArtificialInteligence
