Original Reddit post

So about a week ago I finally gave in to temptation and went into DMM to get enough points for both weapon kits. I didn’t play the last DMM because I thought league points counted in the store for some reason, lol. So I got enough points last night and thought I’d share my thoughts on what feels like a really lame gamemode that I think could shine with some fairly big overhauls. My first complaint is that it feels like watered down leagues. You get sigils to become overpowered instead of straight unlocks, but can’t really lose them unless you are just being careless. The sigils, for what they are, are so underwhelming even at the top level that I only wish they had more imagination put into them. Most are quest completion lamps, food/pot saving perks, or small skilling buffs nerfed from leagues version. Some are fun, like rampage, but by and large are just lame. My next complaint is that breaches and chests are just flat out boring. I thought before going in that breaches would be a tough PvM fight with a high chance of having to fend off/ dodge pkers. Well, its not really either lol. Just click a boss, wait till it dies, then click the next boss. If you pick up the loot, yeah you will get pked but the pkers are pretty bad at breaches so there is literally no risk lol. I never died at a breach, even one time when I fell asleep at one of the early morning ones. Which I mean hey, I got a lot of points which was nice but it was the PvM and PvP equivalent of chopping redwoods. I faced a tougher challenge trying to level up fishing and thieving lol. I don’t even know how to fix these honestly. The bosses should be a lot harder for a start, and in fact, it should just be one big giant boss everyone has to fight. Give it like 150k health and a bunch of mechanics both pker and pvmer have to work around. Wrathmaw sucks for maingame but the concept seems perfect for dmm, why not use it for this? Maybe keep it fresh by using buffed up leagues bosses like KQ, Cerberus, Hunleff, etc. The third point is still related to breaches but applies to DMM as a whole. Most drops, due to sigils and the skull potion shop are just flat out useless and arent even worth picking up unless you want to trick a pker into thinking you have risk. Yet they comprise the bulk of breach drop tables alongside fan favorites like alchables lol. Golly hold me back, is that 500 death runes I see??? I got my fair share of weapon trinkets, which if you don’t know are how you get corrupted weapons. Well turns out, they are just weaker versions of the weapons they are based on… Huh?? Why?? If I didnt care about points, breaches would be a huge waste of time. I could just go and grind pnm or gauntlet or whatever for drops and make plenty of cash to buy the actually good dmm weapons like vls. The fourth complaint is really about the pvp as a whole. We are both overpowered so only one of three things can ever really happen. One of us ends the fight in literally 2 seconds, or the other guy is a total chump with no pvp experience and gets mopped up, or both of us get bad RNG and the fight goes on until our spec bars fill up. This isn’t anecdotal either, go watch any of the big pvp youtubers dmm episodes. 99% of their fights are this, or ganking people at colosseum lol. For me at least, the novelty wore off very, very quickly. Pking has never been easier, but I got tired of pking years ago to the point I made an iron and never looked back. Its just so easy to kill people, (especially at colosseum) that like in the maingame, it gets boring pretty fast. The sigils really need to breathe new life into pvp, not just make everyone a vls/morrigan one shot balding hypebeast. All that to say, I do have some positives I really liked. Removing the cash prize is great. It ruined previous dmm by incentivizing the worst of the community for profit. Like I said earlier, some sigils are fun. Porcupine is cool, and rampage can be a lot of fun. Some of my pvp fights were fun as well, both wins and losses. Fighting a guy in Zanaris as an annoying choir follows us around is great stuff. Its nice not losing your bank and stats BUT… It really removed a lot of the risk and from what I saw in player counts didn’t really drive up participation which I am guessing was the motivation for this. Sadly stuff like muling really did the most damage to this aspect so I suppose it was just agreed that fair players shouldnt be punished for something cheaters could get around easily enough. But maybe there should be something else at risk to make death a bit more punishing because as is, again, you really lose nothing from dying. I guess my last positive was really a negative. Anywho, I hope the next dmm can really shake things up and do more to distinguish itself from leagues, but if its more of the same I’ll just get my points if needed and dip, sad to say but it was more enjoyable killing alchemical hydra than playing this dmm submitted by /u/DesperateDadofMany

Originally posted by u/DesperateDadofMany on r/2007scape