I’m a big fan of some of the recent PvM encounters. They cooked with the Maggot King and Mad Angel. I like going into these fights blind and trying to work out what’s going on. We all know by now that green attacks are ranged and blue ones mages, shadows usually indicate tiles to avoid, slow moving projectiles need to be prayed at point of impact, not cast. Etc. Bur with the addition of mechanics that are being reused across bosses - eg perfect prayers and punish attacks, it would be nice if Jagex could create some consistent visual cues to indicate the presence of these mechanics in game, for example things like Maggot King punish 0 tick punish hit and Tormented/Mad Angel massive hits. I feel like the tick perfect prays could be indicated by the shimmers we saw for evading in blood moon rises. Not sure regarding punish indicators. Personally I don’t think it’s great that you basically have to read the wiki to learn and understand these and it’d be nice to standardise some of the design submitted by /u/Ok_Air4372
Originally posted by u/Ok_Air4372 on r/2007scape
