Original Reddit post

Hi all, Six weeks ago this was just an idea. I realised that the stuff we argue about (the race between the big tech companies, alignment and AI safety, who builds the first true superintelligence etc) felt like it would form the premise for a great strategy game. I’d never built a game in my life, so this became a passion project. It’s called Singularity: AI Tycoon. You run an AI lab racing rivals to superintelligence, and depending on how you play your campaign, it ends anywhere from utopia to skynet type end of world outcomes. The technical parts: Pure deterministic TypeScript core. One function, advanceTurn, seeded RNG, so any run replays exactly from a seed plus the inputs. Claude wrote it test-first. Roughly 400 tests guard the engine, so I could ship balance changes continuously. Claude also built a headless bot that plays thousands of full campaigns in seconds, so every difficulty change got validated before shipping. It also showed me which of my numbers lie: it reports 0% on the hardest tier, but only because it never learned the sabotage that tier needs. It measures careless play, not difficulty. Not hands off. I playtested every evening and had testers who provided feedback as it developed. We used this to shape the mechanics and UI, tuning until the systems felt correct for each difficulty. It was all quick fixes shipped through OTA. Art is SDXL on my own GPU, soundtrack AI generated too, all hand-curated. A game about AI, built with AI. The full campaign is free and it works offline. Two of the six founders are unlocked from the start, the rest are one optional unlock. Google Play: https://play.google.com/store/apps/details?id=com.baz.singularity App Store: https://apps.apple.com/app/id6779670540 If you play it, I’d love to know what you think and whether the mechanics land for you. I’m still not sure I got it all right but would welcome any questions or feedback! submitted by /u/Reasonable-Ad-2070

Originally posted by u/Reasonable-Ad-2070 on r/ArtificialInteligence