There’s no reason we need to have multiple bank slots used for partially charged pieces of teleport jewelry - items like: rings of dueling, games necklaces, burning amulets, digsite pendants, necklace of passage etc. These could be obtained as a gold sink sold at the crafting guild, or as boss drops from a new mid-game jewelry-themed boss (a giant crow?), just give us these singular “bottomless” items that we can dump our charges into. The newer teleport items like Giantsoul Amulet, Pendant of Ates, Sailor’s Amulet, etc all have the right idea. Let’s make it consistent. You’d still need to make or buy just as many of the common items, but you could finally funnel them into a singular “bottomless” one, similar to recoils into a ring of suffering - or compost into a bottomless compost bucket. This would be an easy way to clear up bank bloat while also making inventory tags/setups better. submitted by /u/KC-DB
Originally posted by u/KC-DB on r/2007scape
