Original Reddit post

Hi, I am in early stages of development for some sort of roguelike deckbuilder game. I am doing all the planning with Fable, but I am unsure on what models to use for the coding and game-making process. If it matters, It’s going to be a large-scope Godot project where I generate assets with local AI models. Up until now I was using Fable for everything, but max x5 is not going to be enough for this project since I won’t buy usage credits. Any recommendations on model / effort I should use? I am still new to Claude Code and I was planning something like Sonnet 4.6 or Opus 4.8. I haven’t used them before for projects like these so I have no clue how buggy could it be. My needs are something simple like “MAKE NO MISTAKES” so Opus 5 is out of question :) Sorry if this is asked a million times before, I’ve read so many different answers that I have no clue what to think any more. My priority is something cheaper than Fable. submitted by /u/Confident_Ring6409

Originally posted by u/Confident_Ring6409 on r/ClaudeCode