Original Reddit post

I know agility is one of the more disliked skills in the game, and some players have been calling for a rework for some time. I think about the skill often, and here are the major things I keep coming back to: It’s weird that agility, the skill about running around and being agile, is so mindless and boring Over time, agility has becoming increasingly tied to combat, with higher levels being really useful for a lot of late game pvm. Further, being good at movement has become incredibly important for mid to late game pvm Hallowed sepulchre is the only agility content in the game that feels like it’s actually about agility Sepulchre is also the only agility content that actually trains you to use your “agility” in a way that relates to how you actually utilize the skill Sailing, while an entirely different skill, has also shown that Jagex can make fun and engaging content that resolves around player movement. This might be an unpopular opinion, but I think agility should be reworked to be more about player movement, and the skill should teach you how to navigate running around and understanding the tick system better. At this point agility feels like it’s almost a combat skill, and the more pvm content that gets released, the more we’re seeing bosses that require you to really understand how to move your character around. I think it would be awesome if the agility skill actually taught you how to be agile. There’s genuinely so much room to design cool agility content, and Jagex has clearly shown they can make fun and engaging agility content because so much new pvm content has cool movement tech or demanding movement in general (drakan, doom, maggot king, sol, etc.). Even a lot of new early game content teaches movement to some degree - Brutus is a great example. Imagine if the agility skill actually starting teaching players how to engage with this kind of content starting at level one. I think it would go a long way toward getting more players to engage with more difficult mid-game content like gauntlet and would help new players understand the game better from day one rather than having to learn it later. My suggestion is for a full rework of the skill that makes early and mid-game agility content more like sepulchre and pvm encounters, and that the skill be more closely tied to combat from a design philosophy perspective. submitted by /u/cptspacebutt

Originally posted by u/cptspacebutt on r/2007scape