Was replaying this quest on my new Ironman and was reminded why it’s my favorite quest in the game. Plenty of quests in this game have great writing and storytelling, don’t get me wrong. But they’re usually packed with a bunch of different characters, and the players’ interactions with them are mostly limited to just talking to them and going through dialogue options, with maybe the occasional instanced fight sequence with NPCs helping you. Death to the Dorgeshuun feels different. You spend the entire quest with one NPC, Zanik, and it actually feels like you’re on an adventure with her, as opposed to doing everything yourself and talking to her occasionally to get the next task. Showing Zanik around Lumbridge is such a cool gimmick, and I love how all the Lumbridge NPCs get unique dialogues that acknowledge her. Then, instead of having the player infiltrate the HAM hideout on their own and return to Zanik afterwards, like most other quests would have you do, she actually comes with you and plays a key role in taking the guards out while you distract them. All this really makes you connect with her and is the reason why her “death” hits so hard in that quest (even if it is a fake out). This is the only quest in the game I can think of that does something like this, and it works really well. It kind of makes NPC interactions in other quests feel lacking in comparison. I wish Jagex would look back at this old quest and take inspiration from it for future quests. Give us more quests where NPCs feel like active participants in the story and not just props in the world that tell the player what to do next. Also would love more quests where there’s an actual main character (besides just the player character) submitted by /u/_Tal
Originally posted by u/_Tal on r/2007scape
