Original Reddit post

I feel like death fees and death mechanics are all over the place. It feels like there’s 1500 different rules regarding death consequences both in and outside of PvP, the wilderness, and in PvE. Then there’s the distinction between main and iron deaths. Also, those poor souls that double death… Shouldn’t this stuff just go to death’s coffee? My suggestion is to standardise deaths across the game. Chest deaths = 50k. Raid deaths = 100k. Tombstone deaths = 0-250k gp. Wildy. I am unsure how they should standadise this, but I feel like trouver parchments should just be voided at this point, all untradables kept on death (but they break to be repaired in POH or Perdu), and maybe even do away with the high risk world entirely. submitted by /u/rabidai

Originally posted by u/rabidai on r/2007scape