Original Reddit post

The amulets: while we’d expected they might see some endgame use in very niche scenarios, that niche currently feels a touch too wide for jewellery that’s so easy to obtain How is this not anticipated? There are very few places where elemental spells are a remotely competitive option, does Jagex lack a dps calculator to compare a new item and decide, prior to adding it, whether they consider it a good fit for the game? Rubium and incendiary cannonballs: Jagex get shocked by players tick manipulating mining in 2026 somehow, while also getting shocked that the smithing method they add that gives 150xp for a 4 tick action allows players to get 220k+ xp an hour. You don’t even need a sophisticated calculator like dps for this one. Coral: Farming has only a handful of modifiers that affect the yield, yet somehow Attas seeds improving coral yields by something like 60% is completely overlooked. FWIW I have no real major issues with any of these changes, but none of these were unforeseeable, or the results of bugs, or an edge case easily overlooked. This all contributes to a concerning overall trend with the game alongside things such as boss mechanic visibility (MK carrion the recent offender) where issues that should be blatantly clear during the dev process get shipped to the live game, something that may have made sense with a 10-15 man team, not the 100 or so that work on OSRS today submitted by /u/uberloser2

Originally posted by u/uberloser2 on r/2007scape